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Creating Stories: Game Design for Complete Beginners

With Dr Constance Fleuriot

26th February - 28th February

Are you curious about the idea of interactivity and storytelling?  Have you considered learning about game design?  Game Design for beginners, run by Bristol-based games designer Constance Fleuriot, will allow you to experiment with this rapidly-growing medium alongside other like-minded creatives at our tranquil facilities in Somerset.

Ideal for anyone interested in making video games, this introductory course will use practical sessions and exercises to get participants quickly scoping out their own ideas. Constance will talk you through what elements are needed in a game design document, and playfully test out game ideas on each other.

You will also look at what free resources are available to help turn ideas into playable games. Participants should finish the course with the bare bones of their own Game Design Document which they can carry on developing once the course is over.

All of our bedrooms here at Clayhill are en-suite so you will have your own private space to retreat to and relax in after spending your day in the meditative space of the Studio. We provide you with your own towels and bathroom products for use throughout your stay and you can enjoy the extensive grounds well into the evening.

If you do choose to stay with us a bespoke evening meal as well as breakfast and lunch will also be provided.

We have also set up a payment plan, so that you can spread the cost of the sessions over the next 4 months. You will find the option for doing this as you enter the checkout page.

Tickets

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Introduction to Creative Game Design with accommodation
£ 420.00
8 available
Introduction to Creative Game Design without accommodation
£ 260.00
16 available

YOUR TUTOR

Dr Constance Fleuriot is an artist and writer developing personal and commercial games projects at her company: Pretty Digital as well as games writing for others. Constance also runs @grrrlgames who meet up in Bristol to encourage women of all ages to make games.

She helps people to develop ideas and research plans and especially enjoys working on projects that encourage people of all ages to be creative producers, rather than consumers. Her work history includes creative technologies research for HP, Intel, NESTAfuturelab, pmstudio/Watershed and various community-based and educational organisations.

You can visit her linkedin profile here.

Itinerary

Day One – Let’s get Game Jamming 

Session 1: Intro to the basics

Session 2: Trying out ideas together

Session 3: Self-reflective work to bring to a 1-1 session

Day Two – Workshop 1

Session 1: Sharing games that inspire

Session 2: Working on our games

Session 3: self-reflective work to bring to a 1-1 session.

Day Three – 121 sessions

A chance to share game designs in progress.

Session 1: Working on our games

Session 2: Last polishing of ideas that you want to share

Session 3: Playtesting each other’s ideas in small groups.

Session 4: Group discussion and conclusion

FAQS

Who is this course suitable for?

Anyone interested in understanding how to start creating their own games. No specific IT/tech skill is needed. Designs will be mostly paper-based prototypes.

Do the students need to bring anything?

Pens and paper, any arts materials for creating visuals. Bring phones to look up images etc to create visual design boards.

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